Jax Route – All Endings Video Guide
A spoiler-heavy gameplay reference covering Jax route outcomes and choice scenes.
Open on YouTubeTADC Dating Sim Route Guide
Jax has the clearest documented failure points. Cooperate early, challenge the Day 3 prank instead of approving everything, eat at lunch, and build trust without giving up boundaries.
Difficulty is an editorial guide based on reported branch sensitivity and failure points. It is not an official in-game rating.

Quick Answer
Work with Jax during the opening days, but do not treat agreement as the only way to gain trust. The crucial pattern is cooperation followed by a clear boundary when the prank goes too far. Skipping food at lunch can also cause an immediate failure state.
| Stage | Recommended Approach |
|---|---|
| Day 1 | Interact with Jax and avoid closing the route through total rejection. |
| Day 2 | Cooperate with Jax's requests where the scene allows it; this direction is supported by an author reply. |
| Day 3 prank | Choose the response that challenges Jax rather than agreeing that the prank was funny. |
| Lunch | Do not skip eating. Player reports identify this as a direct Game Over risk. |
| Days 4–5 | Keep the relationship consistent: trust Jax while continuing to show limits. |
The Day 2 and Day 3 direction is supported by Vocastar's itch.io replies. The overall difficulty label remains an editorial guide, not an official game rating.
Jax's route contains several decisions that behave less like ordinary affection checks and more like survival gates. A player can appear supportive and still fail because the route distinguishes cooperation from blind approval.
That distinction matters most after the Day 3 prank. The safer reading is not to reject Jax as a person, but to make it clear that the prank crossed a line. This trust-with-boundaries pattern is more reliable than selecting whichever answer sounds most agreeable.
Vocastar's public replies give this route unusually strong evidence. For Day 2, the author advised cooperating with Jax's requests. For the Day 3 prank, the author directed the player toward the other option after a failed attempt.
Community follow-up narrows the meaning further: do not approve the prank. Because translations and build revisions can change exact button wording, this guide describes the intent of the choice rather than inventing a quotation for the menu option.
A good-ending attempt should keep one stable idea from beginning to end: engagement without surrender. Participate early, show that Jax can rely on the player, and object when his behavior creates a genuine problem.
Save before the Day 3 prank and before lunch. Those checkpoints make it easier to compare outcomes without replaying the entire five-day route. The embedded all-endings video below is useful for visual confirmation, but it contains major spoilers.
Video Walkthrough
These videos contain route and ending spoilers. Use them to verify scenes after a blind playthrough or to compare a missed branch.
A spoiler-heavy gameplay reference covering Jax route outcomes and choice scenes.
Open on YouTubeOfficial sources confirm the game structure and selected route mechanics. Community videos are included as practical walkthrough references rather than treated as official design documentation.
No. Challenging is an editorial guide label based on documented failure points, not an official in-game difficulty.
Challenge the prank instead of agreeing that it was funny. This direction is supported by author and player replies.
Player reports identify not eating as a failure condition, so choose the option that keeps the player character fed.
Yes. It is an all-endings reference and should be watched after a blind attempt if you want to preserve surprises.